FMOD - synchrnzr

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Last update: 2025-06-22

FMOD

While Wwise has a wealth of on-line self-teaching resources, FMOD information isn't quite consistent. I really like the way information is presented in the Wwise Certification online lessons, so I've created some lessons in the same style to learn FMOD. I've also splitted lessons in two sets, 101 and 201, strongly influenced by the Wwise style, being the 101 about sound design and basic concepts and focusing on interactive music in the 201. This tutorial is specially recommended to those who already know Wwise and want to get introduced into FMOD while linking all the common concepts between them.

Index

101: Sound Design
201: Interactive music

Requirements

We will use a modified version of the FPS Microgame sample developed by Unity. You can download it here:

An online WebGL version using the FMOD integration is also up and working here.


The tutorials are based on FMOD Studio 2.3, you can grab it from FMOD's site. Please, notice that you'll need a free FMOD account to download it.


The course files are also required, they contain the audio files shown in the examples and the base projects you can start from for each individual lesson:

Play the game first to get familiar with it first, it's incredibly short and easy! You can see the controls clicking the Controls button at the start menu. To avoid confusions with the original sound of the game, it's advisable to remove the original banks located at FPS Micrograme_Data/StreamingAssets within the game's folder or app package (in either Windows or Mac, respectively), and check that the game has effectively become silent.