FMOD 201 - Lesson 4 - synchrnzr
Last update: 2025-06-22
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201: Interactive Music
Lesson 4: Random Mixed Method
We'll now try combining different loops and randomized subtracks to get random mixed-method music.
- We'll start by duplicating the rythm clips. Select all 6 clips using a rectangular selection (left click over the track and drag).
- Copy them next to the previous ones and adjust the Loop Region to fit the 16 measures.
- Now we'll add all the tracks as we did in the previous lesson. We can drag them to new tracks or use a single track. In this case, we'll have to remove the cross-fade settings which are automatically placed whenever overlapping occurs while moving a clip over another one in the same track.
- In order to complete the structure, we'll need to add the Bridge tracks. They've got 1 bar of pre-entry and 4 tracks, 3 variations for the guitar and 1 with the remaining stems. We'll add a new Loop Region to include this track.
- Finally we adjust the probability for the first loop so it can randomly exit to the bridge.
Now we can try this into the game, just rebuild the Bank and play the map in Unreal!