Basic Sound Physics - synchrnzr

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Last update: 2025-06-22

Basic Sound Physics

If you want to work with sound, you should understand some basic sound physics to know what you're doing. This is a short introduction covering the fundamental concepts you need to work with sound.

Index

Sound starts as a simple idea but grows into a vast field of study. So, let's begin at the start and answer this question:


What is sound?

We could define sound in just three words: sound is a mechanical wave with longitudinal propagation. Let's explore these three terms to fully understand what that means.


What is a wave?

A wave is a disturbance, typically described as a vibration, that propagates through space and time.


Depending on the nature of the disturbance, there are different types of waves. Our definition says that sound is a mechanical wave, so...


What is a mechanical wave?

There are different types of waves found in nature:


You’re probably already familiar with some mechanical waves, like ocean waves! They're mechanical too, but their propagation is not longitudinal like sound.


What is a longitudinal wave?

Depending on their direction of propagation, waves can be:

Sound Propagation

This is a good representation of how sound propagates:

Sound propagation sample image

Southampton University image, author unknown


In this animation, we can see how each particle—either an atom or a molecule—moves back and forth while the wave travels through the medium, passing the disturbance on to its neighbors.


One important thing to understand is that particles do NOT travel with the wave; they simply vibrate around an equilibrium point. What actually moves through the medium is the disturbance—specifically, the change in pressure.


Three red particles are highlighted in this example so you can more easily follow their motion.


Playing with Waves

The best way to learn is by experimenting! Here's a small app that lets you interact with a simulated wave. Use the Play/Pause button to start or stop the simulation, and adjust the parameters to explore how different factors affect the wave.

GeoGebra interactive app by user Tom Walsh


Pay attention to the sliders—these let us explore the following features:


Wave Behavior

All waves exhibit common behaviors, and sound is no exception. Let’s take a look at some of the key wave behaviors that help us understand how sound works.

Attenuation

Sound waves of different frequencies lose energy as they propagate. This overall drop in volume follows the inverse square law: doubling the distance from the source decreases the sound pressure by a factor of four. However, not all frequencies decay at the same rate. Higher frequency waves lose energy faster, creating a natural low-pass filtering effect—sounds nearby retain more high-frequency detail, while distant sounds appear duller.

Reflection

The reflection of sound is similar to the reflection of light. When a sound wave encounters a boundary between materials—such as a wall—part of the wave is reflected back into the original medium. These reflections bounce off at an angle. A single, distinct reflection is often referred to as an echo.

Reverberation

Pure, isolated reflections are rare in real life; they require a single obstacle in an open space. In most indoor environments, sound reflects off multiple surfaces—walls, ceilings, furniture—creating a dense collection of reflections called reverberation or reverb. Reverberation varies depending on the room and the source's position within it.

We can divide reverb into two components:

Absorption

Sound absorption occurs when waves enter a material and some of their energy is lost inside it. When a wave passes through a wall, for example, part of it reflects internally and part of it transmits through. The transmitted wave typically has less energy—especially at certain frequencies.

Sound absorption sample image

Anshuman Shrivastava, CC BY-SA 4.0, via ScienceDirect

Diffraction

Diffraction is the bending of sound waves around obstacles, such as walls or doors. You might notice that in a closed room with an open door, you can still hear sounds coming from outside—especially near the door—despite not seeing the source. This becomes important when discussing obstruction: a case where the direct path from source to listener is significantly weaker than alternative diffracted paths.

Sound diffraction sample image

Yggmcgill, CC BY-SA 3.0, via Wikimedia Commons

On the other hand, we have occlusion, where all paths from a sound source to the listener are blocked. In this case, the sound is heard as heavily filtered and attenuated, primarily due to absorption.

Interference

When sound waves from different sources meet at a single point, they combine to form a new wave. This process is called interference. It’s the same principle that occurs when mixing sounds in audio software. Depending on the frequencies and phases involved, interference can be:

Doppler Effect

The Doppler Effect is the change in perceived frequency of a sound due to the relative motion between the sound source and the listener. If the source moves toward the listener, the sound waves compress and the pitch appears higher. If the source moves away, the waves stretch out and the pitch appears lower.

Doppler effect sample animation

Lookang, CC BY-SA 3.0, via Wikimedia Commons

Conclusion

If we want to recreate realistic acoustic behavior for an immersive experience, we first need to understand how sound behaves in real environments. Even when aiming for a not so realistic sound, some of its properties will be probably useful. Depending on the specific use case, we might prioritize different behaviors in our simulations or designs while discarding others to get the feeling we want to convey.