Lectures, Speeches and Events
synchrnzr has been invited to different events to give lectures about Game Audio.
First time was a Game Audio Production speecht at the S2e 2003 development area, where he also helped develop some contents and presented the Proyecto Utopia trailer with other members of the Equipo Utopia.
synchrnzr worked closely to S2e director Miguel Ángel Expósito in the upcoming S2e 2004, but unfortunately E. J. Krause finally dropped the project.
In 2005, synchrnzr was invited by Miguel Ángel Expósito, who became a content director at Campus Party, to create a new development area. Both worked to create and coordinate all the contents and events of the area. It was quite a success with more than 250 members in this area which featured many interesting events like Digital Legend's One preview or the new XBox 360 preview.
synchrnzr also led the area the following year, and also invited Richard Hebert to take coordination tasks. In 2006, Campus Party tried to beat a Guiness record by gathering more than 6000 people at the same time in a party. However, it couldn't be done in the end. synchrnzr would leave the area direction this year, leaving that responsibility to Richard Hebert for the following editions.
In 2008, synchrnzr was invited by Campus Party to give speech about ONE Sequel's audio making-of where he showed all the technology and tools developed for the game.
Also in 2008, synchrnzr was invited by DOID's president Ramon Nafria to give a speech about Game Audio Production at CDV2008. Members of the Spanish group Presuntos Implicados came to the event with Conchita a new upcoming Spainsh sing star.
In 2010, synchrnzr was invited by Victor Navarro to take part in a Visual Music Seminar with composer Daniel Pico, in the context of the movie festival rec10.
In 2017, synchrnzr was invited by BTV's reporter Esther Castarnado to take talk about Game Audio in the culture program Àrtic.
synchrnzr met UPC's Videogame Postgrade course director Jesús Alonso at Campus Party 2005 and he invited him to talk about Game Audio in the recently created Postgrade course. Thus, synchrnzr started teaching Game Audio in the 2005-2006 course which became a Master course in 2007.
Our first attempt was to create a sound engine from scratch, but that approach was dropped in the following years and the content was about game audio production, basic audio editing skills, game engine concepts and audio design documentation.
In 2009, the UPC gave the Master en Animación y Arte Digital in the Instituto Tecnológico de Monterrey, in Mexico. Being part of the teacher team, synchrnzr went to Mexico to give some audio lessons for 2 days.
In 2014, the UPC related center CITM (Centre de la Image i la Tecnologia Multimedia) directed by Jesús Alonso also invited us to take part in the new Videogame Degree, in 1st year industry sessions, that would expand to the International Degree next year. synchrnzr kept teaching those sessions until 2017 course.
In 2015, synchrnzr was also invited by SAE Institute to give a 2-hour speech about Game Audio Production and Tools.
In 2016, synchrnzr started teaching 3rd year Digital Audio subject alongside Dr. Francesc Tarrès in the CITM's Videogames Degree.