David Font "synchrnzr"

synchrnzr started learning programming at age of 8 and started learning music when he was 16. He studied Computer Engineering at the Universidad Autónoma de Barcelona but left his studies unfinished in 5th year as it began more involved in music composition and videogames professionally. Since then, he has studied piano, guitar and singing in different music schools, and he's still taking vocal training lessons at Barcelona's school Musicwood.

He got involved with videogames as a pixel artist when he was 16 and started a remote collaboration with NoriaWorks in 2 games that couldn't be finally release, Tricky Tracks and Turbo Boosters.

While trying to focus on his University studies, he started collaborating with Cuchipandi Technologies, both as a composer and programmer, to make the music of a GameBoy's strategy game, Thunder Lands using an open source sound engine. The upcoming GameBoy Advance made him start working for the new console in the underground world. He programmed a sound engine in ARM Assembly code that could play digital sound at 32KHz 8bit using less than 8% CPU, while featuring MIDI-style event synchronization, effects like reverb and Dolby Pro-Logic multichannel output. He also wrote the first undergound docs in the scene that were used by the first GBA emulators like Mappy VM. His nick was then "Synchronizer", the same for the sound engine, as a reference for its MIDI-style synchronization capabilities. He would change it soon to "synchrnzr" as googling Synchronizer produced many results unrelated to him while "synchrnzr" would mostly point to things related with him, as it produced much less results.

Thanks to Cuchipandi Technologies' CEO Daniel Fernandez, synchrnzr met Super Fighter Team's CEO Brandon Cobb and started collaborating in Super Fighter Advance, a port of Super Fighter for the GameBoy Advance, using its sound engine and created versions for the full soundtrack. The game wasn't finally published.

By that time, synchrnzr knew the Stratos association a little bit and even helped it in some events like Barcelona Videojuego 2002. A crisis in Stratos made that Antonio Arteaga and José Carlos García put and end to it, but kept the site on, as launched a new crazy project to relaunch the Spanish software by creating an AAA game with free collaborations. An utopic project called Proyecto Utopía. synchrnzr joined it as a composer, though it helped in other areas too. At the same time, he became more involved with Stratos, taking the forum administrator role.

To be continued...